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PC Zone 102
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dppcz0501a.7z
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DPPCZ0501A.BIN
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patches
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Cm112
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cm112.exe
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Combat Mission.exe
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string.txt
Wrap
Text File
|
2001-02-06
|
22KB
|
1,030 lines
130 Axis
131 Allied
132 Neutral
133 Attacker
134 Defender
135 No
136 Yes
137 Friendly
138 Enemy
190 No CD-ROM detected.
191 Insert Combat Mission CD-ROM and restart the game to get full functionality.
192 IMPORTANT: Game can only function if you did a FULL installation.
200 Play by E-Mail
201 You will now be asked to save a play-by-email file which will be
202 saved in the "PBEM" directory. Then you should switch to your
203 desktop by pressing the ESC key (or ALT-TAB) and email the file.
204 desktop by pressing the ESC key, and email the file.
205 Click the mouse to continue.
210 Show All Paths/Targets OFF
211 Show All Movement Paths
212 Show All Target Lines
213 Show All Paths/Targets
220 Sound =
221 Off
222 On
223 On + Ambient
230 Camera Dip =
233 Gamma (Brightness) =
234 Lowest
235 Low
236 Medium
237 High
238 Highest
240 Weather/Fog Graphics =
241 None
242 Partial
243 Full
250 Horizon =
251 Unlimited
260 Zoom = x
265 Smoke Graphics =
266 None
267 Fast and Compatible
268 High Quality
270 Scale =
271 Realistic
272 Enlarge +
280 Tree Display =
281 Sparse
282 Moderate
283 Coverage
290 Show Bases
291 Show Landmarks
292 Show Vehicles
293 Show Victory Flags
294 Hide Roofs
295 Show Third Squad Member
296 Show Exit Zone
297 Camera Shake
298 Detailed Armor Hit Text
299 Warning Labels
300 Occupied Building Transparency
301 Show Frame Rate
302 View Point-Rotate
310 OK
311 YES
312 NO
317 % force size
318 Run the Combat Mission installed to your hard disk,
319 not the original from the CD-ROM.
320 Save current scenario?
321 Are you sure you want to quit?
322 Are you sure you want to surrender?
323 (Secretly) Prepare for a cease fire?
324 Attempt to skip night combat?
325 Reinforcements have arrived.
326 You have spent too many points (marked in red).
327 You need to spend points to purchase units.
328 Immediately quit this scenario?
329 Play Balance:
330 force has
331 % extra troops
332 You must update to a new version to use this file.
333 File exists. Overwrite?
334 Apple SoundSprocket needed for 3-D sound. Download from:
335 <http://asu.info.apple.com>. Search for "sprockets".
336 Please visit www.battlefront.com for more information.
337 File is meant for a different edition of Combat Mission.
338 Your opponent's email file is an old version.
339 He must upgrade from www.battlefront.com.
340 Choose Side and Game Options
341 Play Balance
342 Allied +200%
343 Allied +150%
344 Allied +100%
345 Allied +75%
346 Allied +50%
347 Allied +25%
348 Normal
349 Axis +25%
350 Axis +50%
351 Axis +75%
352 Axis +100%
353 Axis +150%
354 Axis +200%
360 Choose Number of Players and Connection Type
361 Choose Connection Type
362 1 Player
363 Hotseat
364 Email
365 TCP/IP
370 Player) Enter
371 Password
372 a New Password
380 Fog of War
381 Computer Player Setup
382 Free to Place Units
383 Stick to Scenario Default
384 Computer Experience Bonus
390 Autosave
391 Quick Battle
400 Fighter-Bomber
410 Computer Player Thinking...
420 casualty
421 captured
422 mortar destroyed
423 gun destroyed
424 pillbox knocked out
425 vehicle knocked out
426 airplane shot down
430 casualties
431 captured
432 mortars destroyed
433 guns destroyed
434 pillboxes knocked out
435 vehicles knocked out
436 airplanes shot down
440 Axis Total Victory
441 Axis Major Victory
442 Axis Tactical Victory
443 Axis Minor Victory
444 Draw
445 Allied Minor Victory
446 Allied Tactical Victory
447 Allied Major Victory
448 Allied Total Victory
450 KIA)
451 Men OK:
452 Score:
453 Allied surrender,
454 Axis surrender,
455 OPERATION RESULT:
456 1 battle
457 battles
458 complete out of
459 Night is falling
460 One more battle before nightfall
461 battles before nightfall
470 Untitled
472 Map Edges Friendly To
473 Scenario Name:
474 Type: Operation
475 Type: Battle
480 Scheduled Reinforcement
481 Battalion Reserve
482 Regimental Reserve
483 Divisional Reserve
484 First Possible Arrival:
485 (Battle Number)
486 (Turn Number)
487 Chance per Battle:
488 Chance per Turn:
490 Type
491 Combined Arms
492 Infantry
493 Mechanized
494 Armor
495 Unrestricted
496 Battle Type
500 Force
501 No Restriction
502 Army (Heer)
503 Waffen SS
504 FallschirmjΣger
505 GebirgsjΣger
506 Volkssturm
510 No Restriction
511 American
512 American Airborne
513 British
514 British Airborne
515 Canadian
516 Polish
517 Polish Airborne
518 French
520 Quality
521 High
522 Medium
523 Low
524 Random
530 Purchase Units
531 Automatically
532 Allow Human
540 Assault
541 Attack
542 Probe
543 Meeting Engagement
550 Force Size
551 points
560 Map Size
561 Small
562 Medium
563 Large
570 Attacker
571 Axis Attacker
572 Allied Attacker
573 Meeting Engagement
580 Handicap
581 Attacker -67%
582 Attacker -50%
583 Attacker -30%
584 Attacker -10%
585 None
586 Attacker +10%
587 Attacker +25%
588 Attacker +50%
589 Attacker +75%
590 Attacker +100%
591 Attacker +200%
600 Date
601 June 1944
602 July 1944
603 August 1944
604 September 1944
605 October 1944
606 November 1944
607 December 1944
608 January 1945
609 February 1945
610 March 1945
611 April 1945
612 May 1945
620 Time
621 Day
622 Dawn/Dusk
623 Night
630 Weather
631 Clear
632 Overcast
633 Rain
634 Fog
635 Thick Fog
636 Snow
640 Game Length
641 turns
642 Each Battle Lasts
650 You may now load in three text files which you have written. These will be
651 incorporated into the scenario as three scenario briefings. The first is
652 meant for both players, the second for the Axis player only, and the
653 last for the Allied player only. You may click CANCEL for any or all of
654 them, which will cause no file to be used in that briefing.
655 Click OK, and you will be given the chance to choose three files.
660 Battle Parameters
661 Operation Parameters
662 Operation Type
670 Ground Condition
671 Very Dry
672 Dry
673 Damp
674 Wet
675 Mud
676 Deep Mud
677 Light Snow
678 Snow
679 Deep Snow
689 No Exit
690 West
691 North
692 East
693 South
694 Attacker Comes From
700 Map Edge for Exit Points
701 Flag Type
702 Static
703 Dynamic
704 Flags (small 100 pt)
705 Flags (large 300 pt)
706 Number of Flags
707 Flag Value
710 Objective is Chosen
711 Automatically
712 By Attacker
720 Axis Bonus
721 points
730 Map Contours
731 Normal (2.5m)
732 Steep (5m)
740 Defending Vehicles
741 May Dig In
742 May Not Dig In
750 Fanaticism
751 Normal
752 Regular or better 25%
753 Regular or better 50%
754 All Troops 25%
755 All Troops 50%
760 Advance
761 Assault
762 Destroy
770 Expected Progress
771 30%
772 40%
773 50%
774 60%
775 70%
776 80%
780 Max Atk:Def Casualty Ratio
781 40%
782 50%
783 60%
784 70%
785 80%
786 90%
787 100%
788 125%
789 150%
790 200%
791 300%
792 400%
793 500%
794 600%
800 Weather Pattern
801 Good
802 Mixed
803 Bad
810 Operation Length
811 battles
812 units
820 Night Falls
821 No Night
822 Every Other Battle
823 Every 3rd Battle
824 Every 4th Battle
825 Every 5th Battle
826 Every 6th Battle
827 Every 7th Battle
828 Every 8th Battle
829 Every 9th Battle
830 Every 10th Battle
840 Battle Window Size
850 Opening Battle Time Slot
851 1st (Dawn)
852 2nd
853 3rd
854 4th
855 5th
856 6th
857 7th
858 8th
859 9th
860 10th
865 Size of No Man's Land
870 May Initiate Night Combat
871 Supply
872 Ample
873 Full
874 Adequate
875 Limited
876 Scarce
877 Severe
880 Vehicle Recovery & Repair
881 Excellent
882 Good
883 Average
884 Poor
885 None
890 Width:
891 Height:
892 TOTAL
893 Spent
894 Allowed
900 Conscript
901 Green
902 Regular
903 Veteran
904 Crack
905 Elite
910 On Map
911 Reinforce 1
912 Reinforce 2
913 Reinforce 3
914 Reinforce 4
915 Reinforce 5
920 Infantry
921 Support
922 Vehicle
923 Armor
924 Artillery
925 Fortification
930 AVAILABLE
931 CHOSEN
932 Ammunition (max
940 Small Arms
941 High Explosive
942 Armor Piercing
943 Tungsten
944 Hollow Charge
945 Smoke
950 Exit Points
951 Eligible
952 Not Eligible
960 Suppression
961 Normal (None)
962 Cautious
963 Shaken
964 Pinned
965 Panicked
970 Fatigue
971 Normal (Rested)
972 Tired
973 Weary
974 Exhausted
980 Nr. Demo Charges
981 Nr. Panzerfausts
982 Panzerfaust Type
983 Panzerfaust 30
984 Panzerfaust 60
985 Panzerfaust 100
986 Nr. Rifle Grenades
990 Leadership
991 Command
992 Combat
993 Morale
994 Stealth
1000 Standard Name
1001 Special Name
1002 Experience
1010 Map Type
1011 Town
1012 Village
1013 Farmland
1014 Rural
1020 Tree Coverage
1021 Open
1022 Light
1023 Moderate
1024 Heavy
1030 Hilliness
1031 Flat
1032 Gentle Slopes
1033 Small Hills
1034 Modest Hills
1035 Large Hills
1040 Elevation tool is set to:
1041 + and - keys set elevation tool
1042 Alt + or - nudges whole map
1043 Cmd + or - nudges whole map
1044 Zone Mode
1045 Loading Preview...
1050 Con
1051 Grn
1052 Reg
1053 Vet
1054 Crk
1055 Eli
1060 Mortar:
1061 Main Gun:
1062 mm
1063 & Flamethrower
1064 Weapon:
1065 Flamethrower
1066 Transport Class:
1067 (full squad)
1068 Machineguns:
1069 Armor:
1070 -
1071 unarmored
1072 Maximum Speed:
1073 mph
1074 Men:
1075 Sniper Rifle
1076 Artillery:
1077 Rocket Lnchr:
1078 Gun:
1079 Weapons:
1080 ,
1081 Ammunition:
1082 Speed:
1083 Transport:
1084 x
1085 ...and more
1086 Type:
1087 (no embark during battle)
1100 Fast
1101 Medium
1102 Slow
1103 Limited
1110 Artillery Spotter
1111 Arty Spotter
1112 Team
1113 Squad
1114 Sqd
1115 Infantry Squad?
1116 Machine Gun?
1117 Crew?
1118 Antitank Team?
1119 Flamethrower?
1120 Gun?
1121 Light Gun?
1122 Mortar?
1123 Infantry?
1124 Infantry sounds?
1130 Eliminated
1131 Abandoned
1132 Routed
1133 Broken
1134 Panic
1135 Pinned
1136 Shaken
1140 Jam
1141 Out of Ammo
1142 Low Ammo
1143 empty
1144 JAM
1145 LOW
1146 Unlimber:
1150 January
1151 February
1152 March
1153 April
1154 May
1155 June
1156 July
1157 August
1158 September
1159 October
1160 November
1161 December
1170 Time:
1171 sec
1172 min
1173 (FIRING)
1180 h
1181 a
1182 c
1183 t
1184 s
1185 F
1190 Click This Window to Remove
1200 shift-C Unit (visual) scale
1201 shift-I Smoke graphics
1202 shift-O Occupied buildings transparent
1203 shift-T Tree coverage
1204 shift-H Horizon range
1205 shift-P Show all moves/targets
1206 shift-V Show vehicles
1207 shift-F Objective flags
1208 shift-A Viewpoint up
1209 shift-Z Viewpoint down
1210 shift-S Sound
1211 shift-R Show building roofs
1212 shift-E Show exit zone (if any)
1213 shift-B Unit bases
1214 shift-M Show 3 men per squad
1215 shift-K Camera shake
1216 shift-W Weather/Fog
1217 shift-G Labels
1218 shift-D Detailed armor hits
1219 shift-L Landmarks
1220 shift-J View rotates on point
1250 ARROWS Move viewpoint
1251 1-8 Set viewpoint height
1252 < > Rotate viewpoint
1253 / Rotate view 180 degrees
1254 [ ] Zoom out/in
1255 TAB Lock view on unit
1256 ENTER Show unit details
1257 SPACE Orders menu / Cancel order
1258 BACKSPACE Erase last waypoint
1259 + Go to next friendly unit
1260 - Go to previous friendly unit
1261 \ Switch sides (Editor only)
1262 ESCAPE Switch to Desktop
1263 ` or 0 Radio chat toggle (TCP/IP)
1265 alt-B Scenario Briefing
1266 alt-S Save Game
1267 alt-C Cease Fire Request
1268 alt-U Surrender
1269 alt-A Abort Scenario
1270 alt-Q Quit Combat Mission
1271 alt-P Request TCP/IP Pause
1272 alt-G Adjust Brightness (Gamma)
1300 PREVIEW
1301 SETUP PHASE
1302 VIEW LOCKED TO UNIT
1303 TIP: Right-click on unit to bring up unit command menu
1304 TIP: Click-and-hold on unit to bring up unit command menu
1305 Hold CONTROL and click on the map to jump to that spot
1306 Embark
1307 Click near base of Flag
1308 Rotate
1310 Rotate To
1311 Reverse
1312 Move
1313 Hunt
1314 Sneak
1315 Run
1316 Crawl
1317 Fast
1318 (withdraw)
1319 / Disembark
1320 & Hide
1330 Area Target
1340 Kill:
1341 Excellent
1342 Good
1343 OK
1344 Low
1345 Rare
1346 None
1350 unidentified vehicle
1351 destroyed
1352 Kill information unavailable...
1353 No kills...
1354 infantry casualty caused
1355 infantry casualties caused
1356 infantry captured
1357 gun destroyed
1358 guns destroyed
1359 mortar destroyed
1360 mortars destroyed
1361 aircraft shot down
1362 No Further Data...
1363 (
1364 m/s)
1365 Weight:
1366 tons (
1367 metric)
1368 Engine:
1369 horsepower
1370 hp/ton)
1371 Ground Pressure:
1372 psi (
1373 kg/sqcm)
1374 Silhouette:
1375 Transport Class:
1376 Passenger Capacity:
1377 none
1378 team
1379 squad
1380 (armor protected)
1381 (mm/slope)
1382 Armor
1383 % quality)
1384 Front Side Rear
1385 Superstr
1386 Turret
1387 Upper Hull
1388 Lower Hull
1389 Open Top
1390 Top
1391 deck
1392 turret
1393 &
1394 (open turret)
1395 (partly open)
1396 (has skirts)
1397 Alternate Rear-Facing Driver
1398 MG:
1399 bow
1400 (
1401 coaxial
1402 forward
1403 .50
1404 remote
1405 .30 & .50cal
1406 .50cal
1407 forward
1408 flexible
1409 FLAME: range
1410 Speed Class:
1411 Immobile
1412 Very Slow
1413 +
1414 Panzerfaust-
1415 demo
1416 Weapon Range: 40m 100m 250m 500m 1000m
1417 TOTAL FIREPOWER
1418 Main Weapon:
1420 m/sec
1421 mortar
1422 off-map artillery
1423 rear-facing
1424 blast =
1425 Maximum Range:
1426 (minimum
1427 Minimum Range:
1428 Armor Penetration (can vary)
1429 Angle Range: 100m 500m 1000m 2000m
1430 Passengers:
1431 Riding on:
1432 deg
1433 HE (h)
1434 AP (a)
1435 TUNG (t)
1436 HOLLW (c)
1437 Rifle Grenade
1438 Gyrostabilizer
1439 Gammon Bomb
1440 Smoke Discharger
1441 Smoke Mortar
1442 Nahverteidigungswaffe
1450 Immobilized
1451 Bogged
1452 Gun Destroyed
1453 Gun
1454 MG
1455 Wheel
1456 Track
1457 hit
1458 Damaged
1459 No serious damage
1460 Front
1461 Side
1462 Rear
1463 superstructure
1464 upper hull
1465 lower hull
1466 top
1467 penetration
1468 at weak point
1469 Knocked out
1470 Immobilized, gun damaged
1471 Immobilized, MG damaged
1472 Gun damaged
1473 MG damaged
1474 Shell broke up
1475 Ricochet
1476 internal armor flaking
1477 - crew hit
1478 Rear door
1479 Firing slit
1480 diesel
1481 very slow
1482 slow
1483 medium
1484 fast
1485 very fast
1486 slow ROF
1487 Burns Easily
1488 Shot Trap
1500 MAIN SCREEN
1501 GAME SELECTION SCREEN
1502 MULTIPLAYER SCREEN
1520 Click to play a battle or operation scenario
1521 Click to load a play-by-email file or join an internet game
1522 Click to replay a Combat Movie
1523 Click to create or edit your own scenario
1524 Click to exit Combat Mission
1525 Click to go back to the Main Screen
1526 Click to play the highlighted scenario
1527 Click to load your opponent's play-by-email file
1528 Click to join a networked game hosted by your opponent
1530 QUICK-BATTLE
1531 Make your own battle with a few mouse clicks!
1532 Brief Description
1533 Scanning Disk For Scenarios...
1534 Saved Game
1540 Combat Mission Bynd Ovr Prefs
1541 Scenarios
1542 Saved Games
1543 PBEM
1550 Loading 3-D Graphics...
1560 Tiny
1561 Small
1562 Medium
1563 Large
1564 Huge
1570 Should Exit
1571 For Points
1580 OUT OF RANGE
1581 Sight Blocked
1582 SMOKE
1583 Hull Down
1584 Hit:
1585 in
1586 Firepower:
1587 Exposure:
1588 IMMOBILIZED
1589 Adjust Fire
1590 Area Fire
1591 (bow MG blocked)
1600 (Enter a blank name to delete landmark)
1610 Battle #
1611 of
1620 TOURNAMENT SAVE FORMAT
1621 IMPORTANT: The Tournament Save format prohibits future opening of the file in
1622 the Combat Mission editor. This prohibits tournament players from examining
1623 the contents of the scenario before competitive play, but it prevents YOU from
1624 editing the file as well. We strongly advise that you save a second copy of
1625 this file USING THE NORMAL SAVE FUNCTION before quitting the editor.
1630 First Player is
1640 SHIFT enlarges paintbrush. CTRL-click sets landmark.
1650 BriefingOverall.txt
1651 BriefingAxis.txt
1652 BriefingAllied.txt
1660 Damaged
1661 Heavily Damaged
1670 Time Limit: None
1671 Time Limit: 1 minute
1672 Time Limit: 2 minutes
1673 Time Limit: 3 minutes
1674 Time Limit: 5 minutes
1675 Time Limit: 7 minutes
1676 Time Limit: 10 minutes
1677 Time Limit: 15 minutes
1678 Time Limit: 20 minutes
1679 Time Limit: 30 minutes
1680 Waiting for opponent to connect.
1681 Connection made. Uploading scenario data...
1682 TCP/IP: Uploading your move...
1683 TCP/IP: Waiting for opponent to complete orders
1684 TCP/IP: Downloading opponent's move...
1685 TCP/IP: Opponent is waiting for you to complete orders
1686 TCP/IP: Connected. Waiting for opponent to load scenario.
1687 Your IP address is
1688 Can't locate network!
1689 Time Remaining:
1690 TCP/IP: Downloading scenario data...
1691 (This will take a few moments)
1692 Toggle radio input with ` or 0 key.
1693 AUTOSAVE RELOAD: No orders permitted in this turn. Just click GO.
1694 Opponent's IP Address:
1695 TCP/IP: Loading 3-D graphics for enemy forces...
1696 TCP/IP: Action being computed on opponent's computer...
1697 TCP/IP: Uploading action data...
1698 TCP/IP: Downloading action data...
1699 TCP/IP: Computing action data...
1700 ERROR: Cannot open connection on TCP/IP network
1701 ERROR: Cannot connect to
1702 specified IP address
1703 ERROR: Lost connection to opponent. Game aborting.
1704 You can resume later using AUTOSAVE scenario.
1705 Opponent has a different version of Combat Mission. You should both
1706 upgrade to the latest from www.battlefront.com and try again.
1707 Data transfer progress
1708 TCP/IP: Completing upload...
1709 ERROR: Connection to opponent timed out. Game aborting.
1710 COMPLETING UPLOAD...
1711 Your opponent has quit the game.
1712 Setup for next battle is being computed on
1713 your opponent's computer. Please wait...
1714 You have requested that the time limit be ignored for this turn.
1715 TCP/IP: Waiting for opponent to view last After Action report...
1716 Opponent requests that time limit be ignored for this turn.
1717 Click MAP to continue radio chat with opponent.
1718 Timer Disabled
1719 Your IP address is:
1720 Your IP addresses are:
5000 open ground
5001 marsh
5002 scattered trees
5003 woods
5004 tall pines
5005 grain
5006 brush
5007 rough
5008 water
5009 ford
5010 light building
5011 heavy building
5012 tall light building
5013 tall heavy building
5014 church
5015 wood bridge
5016 stone bridge
5017 tall stone bridge
5018 tall land bridge w/road
5019 tall land bridge
5020 rubble
5021 burning building
5022 burning tall wood building
5023 burning tall stone bldg
5024 burning scattered trees
5025 burning woods
5026 burning tall pines
5027 burning grain
5028 stone wall
5029 hedge
5030 bocage
5031 railroad track
5032 dirt road
5033 dirt road in scttrd trees
5034 dirt road in woods
5035 dirt road in tall pines
5036 dirt & paved join
5037 dirt & paved in scrd trees
5038 dirt & paved in woods
5039 dirt & paved in tall pines
5040 paved road
5041 paved road in scttrd trees
5042 paved road in woods
5043 paved road in tall pines
5044 pavement
5100 Am
5101 AA
5102 Am
5103 Br
5104 BA
5105 Br
5106 Ar
5107 FJ
5108 SS
5109 Ar
5110 Vo
5111 Gb
5112 Ca
5113 Ca
5114 Po
5115 PA
5116 Po
5117 Fr
5118 Fr
5200 Heavy Tank
5201 Medium Tank
5202 Light Tank
5203 Infantry Tank
5204 Close Support Tank
5205 Assault Tank
5206 Tank Destroyer
5207 Tank Hunter
5208 Assault Gun
5209 Self-Propelled Artillery
5210 Flamethrower Tank
5211 Flamethrower Vehicle
5212 Halftrack
5213 Assault Halftrack
5214 Armored Car
5215 Mortar Carrier
5216 Scout Car
5217 Armored Personnel Carrier
5218 Carrier
5219 Recon Vehicle
5220 Antiaircraft Vehicle
5221 Transport
5222 Boat
5223 Pillbox
5300 Roadblock
5301 Barbed Wire
5302 Target Reference Point
5303 Ambush Marker
5304 Antipersonnel Mines
5305 Antitank Mines
5306 Daisy-Chain Antitank Mines
5308 Large Victory Flag Marker
5309 Small Victory Flag Marker
5310 Reinforcement Marker
5400 Roadblock
5401 Wire
5402 Target Ref Pt
5403 Ambush Marker
5404 APRSN Mines
5405 AT Mines
5406 AT Mine Chain
5408 Large Flag
5409 Small Flag
5410 Reinf. Marker
5500 open ground
5504 roadblock
5510 track
5511 pavement
5512 marsh
5513 scattered trees
5514 woods
5515 tall pines
5516 wheat field
5517 brush
5518 rough
5519 rubble
5520 slope
5521 trees on slope
5522 wooded slope
5523 tall pines slope
5524 cliff
5525 water
5526 ford
5527 ice
5528 bocage
5529 wall
5530 hedge
5531 light building
5532 heavy building
5600 barbed wire
5601 foxhole
5602 crater
5603 road
5604 bridge
5605 wrecked bridge
5606 top floor
5700 Panzer IV?
5701 Panther?
5702 Tiger?
5703 Assault Gun?
5704 SP Gun?
5705 Light tank?
5706 Halftrack?
5707 Armored Car?
5708 AA Vehicle?
5709 Truck?
5710 Jeep?
5711 M4 Sherman?
5712 M26 Pershing?
5713 Tank Destroyer?
5715 M5 Stuart?
5716 M24 Chaffee?
5722 Assault Boat?
5724 Sherman?
5725 Firefly?
5726 Cromwell?
5727 Comet?
5728 Churchill?
5731 APC?
5735 Carrier?
5800 Truck?
5801 Light armor?
5802 Tank?
5803 Pillbox?
9998 Version 1.12
9999 112